AoeStats
← Chiripa605

Arena

507827178Analyzed
4v4 RM · 12d ago on Sep 19, 2026· 71m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Dravidians · Finland
1339
+14
🇨🇱 Malay · Chile
1339
+14
🇺🇸 Hindustanis · United States
1338
+14
🇩🇪 Burgundians · Germany
1287
+17
🇵🇱 Celts · Poland
1348
-16
🇨🇿 Bohemians · Czechia
1301
-15
🇬🇧 Poles · United Kingdom
1280
-14
🇨🇿 Romans · Czechia
1276
-14
Player eAPM Actions Feudal Castle Imperial Opening
52 3,743 10:40 16:06 46:09 ⛏ Fast Castle
52 3,760 11:36 15:35 30:53 ⛏ Fast Castle
43 3,066 11:33 15:43 28:19 ⛏ Fast Castle
39 2,799 10:30 14:43 25:17 ⛏ Fast Castle
25 1,833 8:35 16:10 32:57 ⛏ Fast Castle
25 1,772 11:48 15:52 36:48 ⛏ Fast Castle
24 1,759 10:22 14:37 27:08 ⛏ Fast Castle
13 952 10:40 14:29 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
88,880 31,290 36,340 3,780 160,290 164,176
60,150 42,275 28,135 2,400 132,960 145,369
65,740 23,770 29,305 1,700 120,515 129,338
35,600 41,785 20,295 2,770 100,450 110,660
32,885 33,625 20,795 2,315 89,620 118,757
31,760 25,230 18,680 4,315 79,985 83,489
31,910 22,750 9,835 3,235 67,730 69,735
3,250 5,205 3,265 0 11,720 12,021
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.