AoeStats
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Lombardia

507820339Analyzed
3v3 RM · 12d ago on Sep 19, 2026· 43m 51s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Mongols · Netherlands
1448
+10
🇲🇽 Romans · Mexico
1408
+11
🇺🇸 Hindustanis · United States
1340
+13
🇨🇿 Vietnamese · Czechia
1313
-12
🇬🇧 Armenians · United Kingdom
1291
-11
🇨🇿 Poles · Czechia
1287
-11
Player eAPM Actions Feudal Castle Imperial Opening
44 1,939 10:51 17:10 36:25 ⛏ Fast Castle
42 1,847 9:37 21:07 37:56 ⚔ Scout Rush
41 1,796 11:22 16:19 35:53 ⛏ Fast Castle
35 1,528 9:28 21:44 33:52 ⚔ Scout Rush
27 1,172 9:55 20:19 31:39 ⚔ M@A FC
25 1,090 10:16 26:43 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
21,460 12,661 9,785 2,900 46,806 51,001
19,210 14,024 7,805 1,725 42,764 45,405
16,775 13,082 8,495 4,120 42,472 47,069
14,305 17,223 8,525 2,370 42,423 56,570
15,105 9,496 5,905 850 31,356 36,238
11,310 12,723 4,365 1,220 29,618 32,340
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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