AoeStats
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Fortress

507819199Analyzed
4v4 RM · 12d ago on Sep 19, 2026· 5m 12s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Khmer · Türkiye
1413
+14
🇲🇽 Magyars · Mexico
1328
+18
🇩🇪 Celts · Germany
1326
+18
🇺🇸 Sicilians · United States
1322
+18
🇨🇳 Khmer · China
1535
-23
🇨🇳 Wu · China
1464
-21
🇨🇳 Poles · China
1297
-14
🇨🇳 Persians · China
1193
-10
Player eAPM Actions Feudal Castle Imperial Opening
65 338 — — —
45 235 — — —
44 229 — — —
34 176 — — —
32 166 — — —
30 156 — — —
24 126 — — —
14 72 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,100 200 0 0 1,300 1,478
1,000 260 0 0 1,260 1,415
650 520 0 0 1,170 1,578
950 200 0 0 1,150 1,421
750 203 0 0 953 1,592
800 100 0 0 900 1,470
650 200 0 0 850 1,404
200 100 0 0 300 581
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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