AoeStats
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Lombardia

507476651Analyzed
3v3 RM · 13d ago on Sep 18, 2026· 46m 39s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Vietnamese · Russia
1316
+15
🇺🇸 Hindustanis · United States
1289
+16
🇹🇷 Burmese · Türkiye
1285
+17
🇨🇭 Vietnamese · Switzerland
1322
-17
🇨🇭 Magyars · Switzerland
1321
-17
🇨🇭 Khitans · Switzerland
1257
-14
Player eAPM Actions Feudal Castle Imperial Opening
53 2,458 9:23 19:55 37:08 ⚔ Scout Rush
39 1,816 9:35 22:28 40:02 ⚔ Scout Rush
38 1,761 12:29 16:48 33:32 ⛏ Fast Castle
38 1,794 9:56 22:58 40:50 ⚔ Scout Rush
34 1,566 9:15 19:32 34:25 ⚔ Scout Rush
33 1,528 11:02 17:45 35:30 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,525 18,327 13,460 3,585 50,897 59,009
24,840 12,652 9,220 1,650 48,362 49,746
16,555 20,217 7,635 1,710 46,117 54,397
14,245 16,874 12,705 1,395 45,219 52,433
20,510 12,094 9,515 1,935 44,054 46,096
11,620 12,068 8,695 1,545 33,928 36,273
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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