AoeStats
← Chiripa605

Nomad

507366845Analyzed
3v3 RM · 14d ago on Sep 17, 2026· 32m 21s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Mapuche · Peru
1280
+11
🇺🇸 Malians · United States
1278
+11
🇬🇧 Dravidians · United Kingdom
1105
+18
🇨🇳 Mongols · China
1182
-14
🇺🇸 Saracens · United States
1159
-13
🇦🇷 Khmer · Argentina
1150
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 1,396 12:52 17:06 27:37 ⛏ Fish Boom FC
40 1,291 13:45 18:27 — ⛏ Fish Boom FC
31 1,015 12:05 19:34 — ⛏ Fish Boom FC
23 728 13:59 19:12 28:46 ⛏ Fish Boom FC
21 687 12:47 21:52 — ⛏ Fish Boom FC
18 596 15:00 18:51 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
10,655 9,680 3,150 1,500 24,985 27,210
9,750 9,385 1,890 2,085 23,110 23,797
7,555 4,728 4,445 1,400 18,128 18,810
6,175 8,295 2,065 1,050 17,585 18,664
6,925 6,383 1,220 1,740 16,268 16,563
5,825 5,104 1,610 975 13,514 14,141
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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