AoeStats
← Chiripa605

Nomad

507363929Analyzed
4v4 RM · 14d ago on Sep 17, 2026· 27m 46s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1615
+6
🇯🇵 Vietnamese · Japan
1471
+10
🇨🇳 Italians · China
1413
+12
🇨🇳 Huns · China
977
+27
🇺🇸 Italians · United States
1355
-15
🇳🇿 Huns · New Zealand
1330
-14
🇬🇧 Dravidians · United Kingdom
1306
-13
🇺🇸 Maya · United States
1291
-13
Player eAPM Actions Feudal Castle Imperial Opening
47 1,319 14:26 18:01 — ⛏ Fish Boom FC into Fire Galleys
42 1,172 14:06 17:54 — ⛏ Fish Boom FC
41 1,149 13:58 21:15 — ⛏ Fish Boom into Fire Galleys FC
41 1,151 12:41 16:50 — ⛏ Fish Boom FC
38 1,056 15:13 19:27 — ⛏ Fish Boom FC
37 1,024 13:31 22:15 — ⛏ Fish Boom into Galleys into Fire Galleys FC
31 863 12:55 19:05 — ⛏ Fish Boom FC into Fire Galleys
26 725 14:42 22:43 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,395 7,723 2,765 200 17,083 17,955
5,375 7,192 1,445 1,700 15,712 15,134
5,200 8,205 1,125 900 15,430 18,055
5,700 6,527 1,325 1,075 14,627 14,785
4,225 6,159 1,625 305 12,314 12,909
5,945 3,115 1,275 850 11,185 12,199
3,550 3,566 670 1,245 9,031 10,051
3,980 2,392 795 185 7,352 7,740
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.