AoeStats
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Lombardia

507292670Analyzed
3v3 RM · 14d ago on Sep 17, 2026· 49m 18s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Goths · United States
1278
+13
🇻🇳 Hindustanis · Vietnam
1262
+14
🇨🇭 Persians · Switzerland
1261
+14
🇦🇹 Italians · Austria
1230
-14
🇦🇹 Persians · Austria
1213
-14
🇦🇹 Saracens · Austria
1198
-13
Player eAPM Actions Feudal Castle Imperial Opening
45 2,227 12:10 22:39 38:28 ⚔ Scout Rush
39 1,916 9:30 23:03 44:20 ⚔ Scout Rush
36 1,774 9:58 23:26 43:04 ⚔ M@A Rush
28 1,403 10:35 14:37 45:48 ⛏ Fast Castle
27 1,318 12:58 18:46 — ⛏ Fast Castle
18 888 11:18 14:57 47:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,185 19,242 12,885 1,560 65,872 67,472
20,595 13,977 11,430 1,700 47,702 56,324
14,865 17,306 10,320 2,420 44,911 48,346
22,600 9,280 7,470 1,660 41,010 46,383
16,205 6,680 8,070 100 31,055 36,523
15,495 6,435 7,050 1,400 30,380 35,193
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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