AoeStats
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Lombardia

507251580Analyzed
4v4 RM · 14d ago on Sep 17, 2026· 67m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Slavs · Taiwan
1310
+13
🇰🇷 Spanish · South Korea
1280
+15
🇩🇪 Magyars · Germany
1261
+15
🇭🇰 Shu · Hong Kong SAR China
1256
+16
🇸🇪 Mongols · Sweden
1281
-16
🇺🇸 Hindustanis · United States
1280
-16
🇸🇰 Ethiopians · Slovakia
1229
-14
🇺🇸 Berbers · United States
1210
-13
Player eAPM Actions Feudal Castle Imperial Opening
52 3,482 10:07 15:53 35:53 ⛏ Fast Castle
41 2,732 10:58 15:56 29:21 ⛏ Fast Castle
40 2,661 11:19 15:14 30:17 ⛏ Fast Castle
40 2,657 10:57 15:13 34:15 ⛏ Fast Castle
35 2,380 11:15 16:52 45:16 ⛏ Fast Castle
34 2,279 8:54 21:12 33:07 ⚔ Archer Rush
33 2,206 9:43 20:11 34:18 ⚔ Scout Rush
24 1,641 11:13 17:12 30:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,480 25,713 42,570 2,250 110,013 123,694
39,950 29,239 15,735 7,905 92,829 106,511
45,165 21,791 19,785 2,170 88,911 95,451
44,745 19,217 18,765 4,200 86,927 100,126
28,355 20,138 19,990 7,010 75,493 78,489
13,235 24,858 18,300 4,930 61,323 78,695
14,525 21,195 19,740 1,370 56,830 66,772
20,235 22,802 10,060 1,890 54,987 62,049
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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