AoeStats
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Lombardia

507161482Analyzed
3v3 RM · 15d ago on Sep 16, 2026· 5m 25s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Hindustanis · United States
1243
+15
🇵🇪 Saracens · Peru
1186
+18
🇨🇦 Vikings · Canada
1145
+19
🇺🇸 Ethiopians · United States
1234
-18
🇺🇸 Aztecs · United States
1233
-18
🇺🇸 Magyars · United States
1198
-16
Player eAPM Actions Feudal Castle Imperial Opening
59 322 — — —
47 256 — — —
45 244 — — —
42 226 — — —
40 219 — — —
31 167 — — —

Resources

Player Food Wood Gold Stone Spent Collected
900 200 50 0 1,150 1,107
800 200 0 0 1,000 986
800 125 50 0 975 901
800 150 0 0 950 975
550 225 0 0 775 760
450 128 50 0 628 779
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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