AoeStats
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Arena

507095219Analyzed
3v3 RM · 15d ago on Sep 16, 2026· 42m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Chinese · Spain
1254
+15
🇹🇼 Lithuanians · Taiwan
1235
+16
🇹🇼 Hindustanis · Taiwan
1174
+18
🇺🇸 Italians · United States
1261
-18
🇺🇸 Gurjaras · United States
1226
-16
🇺🇸 Celts · United States
1202
-15
Player eAPM Actions Feudal Castle Imperial Opening
59 2,500 11:05 15:02 32:03 ⛏ Fast Castle
35 1,465 8:53 13:48 31:51 ⛏ Fast Castle
33 1,371 11:36 16:03 32:57 ⛏ Fast Castle
32 1,350 10:47 14:33 28:09 ⛏ Fast Castle
31 1,316 11:34 17:12 34:27 ⛏ Fast Castle
28 1,185 11:06 15:01 31:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,145 17,690 12,185 2,365 50,385 67,517
23,325 10,425 12,845 2,800 49,395 60,091
20,775 9,256 11,550 1,700 43,281 46,685
15,940 12,310 9,830 870 38,950 43,384
17,680 12,990 5,830 1,470 37,970 41,949
14,490 11,510 4,605 2,935 33,540 35,615
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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