AoeStats
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MegaRandom

507085063Analyzed
4v4 RM · 15d ago on Sep 16, 2026· 41m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Georgians · Switzerland
1286
+16
🇺🇸 Hindustanis · United States
1259
+17
🇪🇸 Huns · Spain
1202
+19
🇮🇱 Magyars · Israel
1186
+20
🇺🇦 Slavs · Ukraine
1351
-20
🇦🇹 Mongols · Austria
1324
-20
🇲🇴 Poles · Macao SAR China
1230
-16
🇨🇳 Lithuanians · China
1224
-16
Player eAPM Actions Feudal Castle Imperial Opening
56 2,345 9:11 23:24 40:31 ⚔ Scout Rush
45 1,908 11:32 20:09 39:26
35 1,472 13:41 29:16 — ⚔ Scout Rush
34 1,442 10:02 22:45 41:31 ⚔ Archer Rush
31 1,293 11:46 21:53 35:45 ⚔ Scout Rush
29 1,225 11:11 19:56 40:51 ⚔ Scout Rush
27 1,112 9:56 22:13 36:57 ⚔ Scout Rush
20 842 11:38 31:25 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
25,050 10,770 13,050 1,320 50,190 55,134
17,245 9,390 5,480 1,730 33,845 39,670
14,835 9,253 5,370 1,510 30,968 33,403
16,230 10,818 1,140 1,175 29,363 30,374
19,235 6,190 2,275 100 27,800 30,759
11,305 7,049 5,075 960 24,389 26,574
11,495 8,202 3,450 990 24,137 27,532
11,715 4,975 3,150 1,500 21,340 22,499
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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