AoeStats
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Arena

507074943Analyzed
3v3 RM · 15d ago on Sep 16, 2026· 38m 23s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1311
+13
🇨🇳 Persians · China
1306
+13
🇻🇳 Teutons · Vietnam
1258
+14
🇺🇸 Shu · United States
1255
-14
🇩🇪 Slavs · Germany
1231
-13
🇲🇽 Aztecs · Mexico
1228
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 1,584 10:15 13:53 29:10 ⛏ Fast Castle
29 1,101 9:31 13:12 29:40 ⛏ Fast Castle
27 1,045 11:07 15:36 29:29 ⛏ Fast Castle
27 1,030 10:53 22:51 35:32 ⚔ FC into Scouts
25 953 11:11 15:21 29:09 ⛏ Fast Castle
22 860 9:20 24:47 30:29 ⚔ Towers FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
35,920 9,970 12,745 4,200 62,835 67,212
21,940 17,298 9,715 4,400 53,353 58,881
16,465 15,521 3,860 1,500 37,346 41,558
12,495 12,820 8,960 1,095 35,370 42,281
14,015 10,861 2,775 1,570 29,221 30,781
14,890 8,930 2,645 1,350 27,815 31,292
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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