AoeStats
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Arena

507064428Analyzed
4v4 RM · 16d ago on Sep 16, 2026· 55m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Britons · Germany
1255
+14
🇵🇱 Goths · Poland
1255
+14
🇳🇴 Chinese · Norway
1246
+15
🇫🇷 Hindustanis · France
1227
+15
🇺🇸 Lithuanians · United States
1272
-17
🇨🇳 Burgundians · China
1232
-15
🇳🇱 Bohemians · Netherlands
1200
-14
🇳🇱 Burgundians · Netherlands
1160
-12
Player eAPM Actions Feudal Castle Imperial Opening
57 3,142 11:12 15:55 28:21 ⛏ Fast Castle
43 2,369 10:43 14:55 35:09 ⛏ Fast Castle
37 2,056 12:23 15:58 30:18 ⛏ Fast Castle
35 1,930 10:43 14:41 31:11 ⛏ Fast Castle
33 1,796 9:56 16:16 28:18 ⛏ Fast Castle
31 1,725 10:52 14:43 28:36 ⛏ Fast Castle
29 1,593 11:49 15:26 32:00 ⛏ Fast Castle
23 1,257 10:56 14:40 27:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,415 26,265 15,675 3,010 82,365 84,657
43,100 23,776 12,445 1,500 80,821 84,974
21,655 32,740 21,660 2,900 78,955 89,451
31,865 20,080 24,860 1,755 78,560 84,808
40,175 24,190 11,650 2,305 78,320 82,572
26,680 31,790 15,955 2,800 77,225 96,064
33,750 22,100 15,680 2,305 73,835 77,775
31,265 28,420 10,270 2,850 72,805 94,896
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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