AoeStats
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Pilgrims

507041562Analyzed
3v3 RM · 16d ago on Sep 16, 2026· 22m 19s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Italians · United States
1257
+14
🇳🇴 Gurjaras · Norway
1196
+16
🇺🇸 Wu · United States
1190
+16
🇻🇳 Huns · Vietnam
1222
-16
🇩🇪 Celts · Germany
1202
-15
🇦🇺 Vikings · Australia
1182
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 746 9:37 — — ⚔ Fish Boom into Towers into Scouts
30 660 11:24 17:16 — ⛏ Fish Boom FC
30 671 11:24 16:56 — ⛏ Fish Boom into Fire Galleys FC
28 632 12:11 15:53 — ⛏ Fish Boom FC
25 547 11:18 15:41 — ⛏ Fish Boom FC
23 518 11:45 — — ⛏ Fish Boom into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
4,375 6,710 1,495 300 12,880 13,706
5,835 3,750 1,945 200 11,730 13,193
3,870 3,893 670 850 9,283 9,680
3,645 2,775 360 1,575 8,355 7,755
3,380 3,539 260 575 7,754 8,515
1,300 4,780 675 200 6,955 9,446
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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