AoeStats
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Arena

506928664Analyzed
3v3 RM · 16d ago on Sep 15, 2026· 43m 54s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Gurjaras · United Kingdom
1222
+19
🇬🇧 Jurchens · United Kingdom
1217
+19
🇬🇧 Goths · United Kingdom
1190
+20
🇵🇪 Persians · Peru
1347
-22
🇺🇸 Britons · United States
1259
-18
🇧🇦 Khmer · Bosnia & Herzegovina
1254
-18
Player eAPM Actions Feudal Castle Imperial Opening
40 1,754 10:17 14:25 31:27 ⛏ Fast Castle
38 1,666 10:45 14:30 29:48 ⛏ Fast Castle
37 1,619 10:40 16:12 35:44 ⛏ Fast Castle
28 1,248 10:28 14:24 29:58 ⛏ Fast Castle
28 1,227 9:36 13:52 30:44 ⛏ Fast Castle
17 747 10:32 15:16 33:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,740 16,553 21,315 1,500 62,108 73,963
30,050 13,790 9,230 2,155 55,225 58,971
20,135 15,041 12,740 1,665 49,581 55,045
19,295 17,860 8,655 1,680 47,490 51,015
21,680 8,310 8,565 3,190 41,745 48,958
19,930 13,940 6,230 1,530 41,630 43,303
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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