AoeStats
← Chiripa605

MegaRandom

505520366Analyzed
4v4 RM · 23d ago on Sep 9, 2026· 5m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇮 Bulgarians · Slovenia
1272
+13
🇨🇭 Ethiopians · Switzerland
1238
+15
🇧🇪 Japanese · Belgium
1236
+15
🇺🇸 Koreans · United States
1197
+16
🇧🇷 Magyars · Brazil
1220
-15
🇨🇳 Burgundians · China
1218
-15
🇨🇳 Koreans · China
1217
-15
🇦🇷 Maya · Argentina
1185
-14
Player eAPM Actions Feudal Castle Imperial Opening
30 167 — — —
24 133 — — —
23 128 — — —
20 112 — — —
19 107 — — —
19 105 — — —
18 99 — — —
1 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,400 150 50 0 1,600 1,379
1,000 300 0 0 1,300 1,277
600 575 50 0 1,225 928
650 250 0 0 900 1,001
550 275 50 0 875 924
650 100 0 0 750 776
500 100 0 0 600 605
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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