AoeStats
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MegaRandom

505335666Analyzed
4v4 RM · 24d ago on Sep 8, 2026· 47m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Mongols · Mexico
1266
+12
🇮🇹 Burgundians · Italy
1207
+14
🇺🇸 Lithuanians · United States
1203
+14
🇧🇷 Celts · Brazil
1179
+15
🇨🇴 Spanish · Colombia
1286
-18
🇨🇴 Italians · Colombia
1186
-14
🇲🇽 Vietnamese · Mexico
1158
-14
🇨🇴 Magyars · Colombia
1038
-9
Player eAPM Actions Feudal Castle Imperial Opening
46 2,211 11:52 21:30 — ⛏ Fish Boom into Galleys FC
41 1,947 11:45 20:32 39:53 ⛏ Fish Boom into Fire Galleys FC into Galleys
33 1,577 11:08 15:58 35:05 ⛏ Fast Castle
30 1,439 10:48 22:43 31:34 ⛏ Fish Boom into Galleys FC
26 1,261 12:34 16:25 39:49 ⛏ Fish Boom FC
19 931 11:52 19:22 38:42 ⛏ Fish Boom FC
18 854 13:18 20:07 38:41 ⚔ Fish Boom FC into Scouts
16 764 11:27 17:02 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,585 16,780 6,710 3,875 43,950 45,849
14,090 18,573 6,450 1,565 40,678 64,455
14,935 16,040 7,120 2,455 40,550 58,684
15,960 10,914 10,170 915 37,959 41,935
13,145 16,100 5,125 1,825 36,195 39,298
8,150 15,565 5,425 1,500 30,640 44,260
9,695 9,050 3,165 1,505 23,415 25,575
7,100 8,790 3,320 1,150 20,360 21,028
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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