AoeStats
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Arena

505332846Analyzed
3v3 RM · 23d ago on Sep 8, 2026· 24m 21s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Wu · United States
1188
+15
1154
+16
🇧🇷 Japanese · Brazil
1130
+17
🇷🇺 Bohemians · Russia
1212
-19
🇹🇼 Goths · Taiwan
1191
-17
🇫🇷 Burgundians · France
1061
-12
Player eAPM Actions Feudal Castle Imperial Opening
43 1,050 10:02 — — ⚔ Towers into Scouts
32 770 10:38 14:26 — ⛏ Fast Castle
27 660 10:14 17:28 — ⚔ M@A Rush
26 625 11:34 16:39 — ⛏ Fast Castle
19 474 11:40 23:04 —
15 359 10:52 19:47 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,555 4,525 1,325 300 12,705 13,107
5,825 4,765 565 300 11,455 11,958
5,200 3,890 905 650 10,645 11,631
5,385 3,450 990 0 9,825 11,635
4,350 2,230 1,000 155 7,735 7,633
3,450 2,934 100 750 7,234 8,613
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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