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Hill Fort

505271228Analyzed
4v4 RM · 23d ago on Sep 8, 2026· 45m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Dravidians · Taiwan
1232
+13
🇲🇽 Franks · Mexico
1221
+13
🇮🇳 Japanese · India
1177
+15
🇬🇧 Magyars · United Kingdom
1108
+17
🇺🇸 Wei · United States
1188
-16
🇦🇷 Persians · Argentina
1165
-15
🇩🇪 Mongols · Germany
1134
-14
🇪🇸 Celts · Spain
1121
-13
Player eAPM Actions Feudal Castle Imperial Opening
47 2,164 11:11 20:33 38:08 ⛏ Fish Boom FC
35 1,620 9:50 16:06 36:04 ⛏ Fast Castle
32 1,461 9:04 17:42 35:57 ⛏ Fast Castle
27 1,239 10:03 17:13 41:50 ⛏ Fast Castle
26 1,179 11:27 15:32 40:29 ⛏ Fast Castle
25 1,137 11:01 16:19 39:41 ⛏ Fast Castle
19 877 11:27 17:42 40:55 ⛏ Fast Castle
12 537 11:55 17:17 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,550 17,750 10,700 2,765 50,765 56,357
17,185 17,370 9,860 1,600 46,015 49,837
20,375 11,045 11,930 1,710 45,060 52,640
21,240 10,145 10,745 1,700 43,830 48,946
16,750 14,470 3,275 3,190 37,685 41,415
11,850 13,950 8,335 1,150 35,285 46,311
12,855 11,765 8,015 1,530 34,165 37,807
4,995 3,830 1,180 100 10,105 12,607
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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