AoeStats
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Socotra

505215065Analyzed
4v4 RM · 24d ago on Sep 8, 2026· 19m 19s· 8 players
Game mode
Random Map
Map size
148×148
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Magyars · Vietnam
1295
+15
🇨🇳 Tupi · China
1244
+17
🇨🇳 Shu · China
1221
+18
🇻🇳 Teutons · Vietnam
1206
+19
🇹🇷 Lithuanians · Türkiye
1291
-18
🇨🇳 Hindustanis · China
1288
-18
🇨🇳 Romans · China
1278
-18
🇺🇸 Sicilians · United States
1220
-15
Player eAPM Actions Feudal Castle Imperial Opening
71 1,374 9:56 — — ⚔ M@A Rush
61 1,185 9:13 — — ⚔ Scout Rush
56 1,082 9:07 — — ⚔ Scout Rush
36 703 13:07 — — ⛏ Fast Castle
36 704 9:37 — — ⚔ Scout Rush
35 669 9:44 — — ⚔ Archer Rush
30 583 11:41 — —
23 442 10:35 — —

Resources

Player Food Wood Gold Stone Spent Collected
4,230 3,260 150 0 7,640 8,146
4,780 2,488 50 0 7,318 7,966
4,170 2,346 360 0 6,876 8,091
3,550 2,383 50 0 5,983 7,281
2,745 2,203 640 0 5,588 5,879
3,200 1,680 330 0 5,210 5,816
3,200 1,576 250 0 5,026 5,547
1,840 1,139 50 175 3,204 3,503
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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