AoeStats
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African Clearing

505211204Analyzed
4v4 RM · 24d ago on Sep 8, 2026· 47m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Vietnamese · Taiwan
1237
+14
🇨🇳 Huns · China
1202
+16
🇨🇳 Koreans · China
1192
+16
🇬🇧 Saracens · United Kingdom
1183
+17
🇬🇧 Magyars · United Kingdom
1255
-18
🇺🇸 Inca · United States
1220
-17
🇨🇳 Mongols · China
1160
-14
🇨🇳 Vietnamese · China
1159
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 2,127 13:05 17:48 43:20 ⛏ Fast Castle
39 1,829 16:14 20:09 41:22 ⛏ Fast Castle
33 1,547 13:18 19:12 38:59 ⛏ Fast Castle
32 1,540 12:16 26:51 — ⚔ Skirmisher Rush
28 1,315 12:45 17:36 42:28 ⛏ Fast Castle
25 1,201 14:17 18:21 41:19 ⛏ Fast Castle
22 1,064 15:05 20:16 34:47 ⛏ Fish Boom FC
21 996 12:51 28:23 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
12,275 27,853 9,520 3,770 53,418 62,935
22,380 10,613 9,765 3,255 46,013 49,285
15,285 16,799 8,995 1,150 42,229 49,644
18,495 6,600 6,030 2,900 34,025 37,513
10,375 10,240 5,975 1,330 27,920 32,029
11,340 8,872 2,780 1,890 24,882 27,232
10,550 8,968 5,035 300 24,853 27,107
9,890 4,994 705 525 16,114 16,175
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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