AoeStats
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Hill Fort

504305360Analyzed
4v4 RM · 27d ago on Sep 4, 2026· 46m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Britons · United States
1204
+16
🇬🇧 Poles · United Kingdom
1196
+16
🇦🇷 Teutons · Argentina
1189
+16
🇬🇹 Bohemians · Guatemala
1188
+16
🇫🇷 Poles · France
1242
-18
🇨🇴 Persians · Colombia
1225
-17
🇪🇸 Lithuanians · Spain
1162
-15
🇬🇹 Koreans · Guatemala
1151
-14
Player eAPM Actions Feudal Castle Imperial Opening
57 2,629 8:49 21:58 — ⚔ Towers FC
51 2,357 10:00 15:50 42:31 ⛏ Fast Castle
33 1,509 11:56 16:19 36:26 ⛏ Fast Castle
33 1,523 11:03 16:25 36:04 ⛏ Fast Castle
32 1,504 10:05 22:54 35:34
31 1,435 9:36 25:01 40:37 ⚔ Archer Rush
24 1,124 11:32 20:01 41:51 ⚔ FC into Scouts
18 852 10:25 15:47 31:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,015 13,160 18,200 2,560 57,935 61,163
25,570 15,967 8,855 3,750 54,142 65,767
22,805 14,660 11,885 2,415 51,765 60,604
23,675 9,690 12,000 3,555 48,920 51,552
17,810 17,793 8,495 2,295 46,393 58,713
13,295 16,685 8,080 1,630 39,690 45,937
11,445 13,880 7,950 1,105 34,380 40,331
14,045 8,015 6,725 2,100 30,885 32,807
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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