AoeStats
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Hill Fort

504236797Analyzed
4v4 RM · 28d ago on Sep 4, 2026· 42m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Wei · Hong Kong SAR China
1319
+13
🇳🇿 Slavs · New Zealand
1240
+16
🇭🇰 Chinese · Hong Kong SAR China
1239
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🇧🇷 Magyars · Brazil
1234
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🇩🇪 Georgians · Germany
1268
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🇭🇰 Khmer · Hong Kong SAR China
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🇺🇸 Aztecs · United States
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🇭🇰 Spanish · Hong Kong SAR China
1230
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Player eAPM Actions Feudal Castle Imperial Opening
63 2,654 8:58 19:21 24:36 ⚔ Scouts into Fast Imp
57 2,414 11:25 19:39 34:59 ⛏ Fast Castle
43 1,814 11:23 15:52 24:30 ⛏ Fast Castle
38 1,608 11:08 15:53 31:22 ⛏ Fast Castle
31 1,299 11:13 15:20 36:13 ⛏ Fast Castle
26 1,089 10:43 15:09 33:38 ⛏ Fast Castle
24 1,011 11:17 15:27 33:33 ⛏ Fast Castle
22 951 11:08 15:13 30:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,605 20,725 6,885 2,055 57,270 67,882
18,600 18,474 11,265 3,065 51,404 60,195
18,090 18,614 7,205 1,500 45,409 47,800
19,860 11,630 9,055 4,215 44,760 51,078
18,385 11,176 8,345 2,900 40,806 52,940
15,370 11,201 8,240 1,600 36,411 39,424
16,175 14,535 2,940 1,015 34,665 42,109
11,080 13,193 7,315 880 32,468 36,535
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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