AoeStats
← Chiripa605

African Clearing

504002386Analyzed
4v4 RM · 29d ago on Sep 3, 2026· 77m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1268
+10
🇪🇸 Goths · Spain
1225
+12
🇺🇸 Koreans · United States
1224
+12
🇨🇳 Persians · China
1215
+12
🇦🇺 Malians · Australia
1178
-14
🇨🇳 Hindustanis · China
1132
-11
🇸🇬 Britons · Singapore
1120
-11
🇹🇭 Lithuanians · Thailand
1104
-10
Player eAPM Actions Feudal Castle Imperial Opening
50 3,874 13:44 21:27 41:41 ⚔ Archer Rush
40 3,099 13:19 18:48 38:34 ⛏ Fish Boom FC
39 3,023 14:13 18:50 39:56 ⛏ Fast Castle
37 2,861 13:23 17:32 35:01 ⛏ Fast Castle
33 2,590 14:10 18:12 36:52 ⛏ Fast Castle
30 2,307 13:42 18:02 37:21 ⛏ Fast Castle
21 1,621 13:39 17:43 40:57 ⛏ Fast Castle
18 1,431 14:30 22:29 40:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
101,615 41,535 40,660 5,350 189,160 231,323
73,880 30,019 29,505 4,020 137,424 138,893
82,920 18,572 25,490 4,500 131,482 137,265
72,835 28,225 23,805 3,100 127,965 136,192
57,225 16,735 25,645 1,150 100,755 108,425
35,145 36,283 19,505 5,920 96,853 98,742
28,325 35,250 20,075 6,135 89,785 148,156
17,720 22,250 10,000 4,635 54,605 57,224
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.