AoeStats
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Hill Fort

503998727Analyzed
4v4 RM · 29d ago on Sep 3, 2026· 37m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Britons · Taiwan
1288
+14
🇨🇳 Maya · China
1267
+14
🇦🇷 Khmer · Argentina
1254
+15
🇩🇪 Turks · Germany
1244
+16
🇹🇼 Portuguese · Taiwan
1262
-16
🇺🇸 Vietnamese · United States
1240
-15
🇺🇸 Japanese · United States
1232
-15
🇫🇮 Vikings · Finland
1203
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 1,464 9:57 22:26 28:44 ⛏ Fish Boom FC
37 1,393 10:13 14:02 29:38 ⛏ Fast Castle
34 1,296 11:17 16:11 33:14 ⛏ Fast Castle
34 1,271 12:18 16:11 37:11 ⛏ Fast Castle
23 850 10:43 15:29 31:52 ⛏ Fast Castle
22 836 11:41 15:32 32:11 ⛏ Fast Castle
22 816 10:41 18:49 36:23 ⛏ Fast Castle
17 633 11:26 18:43 26:13 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
17,730 10,860 10,255 1,630 40,475 45,423
18,685 13,535 5,265 2,800 40,285 49,129
18,975 11,700 5,785 1,755 38,215 41,216
11,325 12,830 6,260 3,000 33,415 34,545
13,150 11,464 5,635 2,300 32,549 37,809
14,185 9,435 5,705 2,190 31,515 33,114
7,675 8,425 6,140 3,380 25,620 28,212
7,290 6,005 3,220 2,455 18,970 20,640
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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