AoeStats
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Arena

503874841Analyzed
3v3 RM · 1mo ago on Sep 2, 2026· 34m 19s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Poles · Russia
1256
+13
🇺🇸 Vietnamese · United States
1225
+15
🇨🇳 Mongols · China
1182
+17
🇩🇪 Celts · Germany
1253
-17
🇧🇷 Mongols · Brazil
1190
-15
🇵🇪 Saracens · Peru
1154
-13
Player eAPM Actions Feudal Castle Imperial Opening
42 1,435 10:53 14:54 29:09 ⛏ Fast Castle
42 1,444 11:00 16:40 34:18 ⛏ Fast Castle
35 1,213 10:02 13:44 30:33 ⛏ Fast Castle
30 1,046 10:38 14:36 28:34 ⛏ Fast Castle
27 928 11:16 14:59 — ⛏ Fast Castle
18 620 10:40 15:03 30:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,400 11,920 4,550 2,425 36,295 36,846
12,145 13,955 7,250 1,635 34,985 39,886
12,320 9,125 5,165 1,600 28,210 31,736
12,550 6,285 6,680 750 26,265 27,434
12,915 7,840 3,280 1,050 25,085 30,887
9,530 5,855 1,720 1,660 18,765 20,790
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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