AoeStats
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Arena

503874065Analyzed
3v3 RM · 1mo ago on Sep 2, 2026· 2m 12s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Britons · United States
1266
+15
🇬🇧 Vikings · United Kingdom
1225
+17
🇺🇸 Berbers · United States
1207
+18
🇷🇺 Poles · Russia
1274
-18
🇨🇳 Lithuanians · China
1254
-17
🇨🇳 Mongols · China
1213
-15
Player eAPM Actions Feudal Castle Imperial Opening
50 110 — — —
49 109 — — —
34 75 — — —
32 71 — — —
24 54 — — —
1 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
550 25 0 0 575 283
300 100 0 0 400 229
300 0 0 0 300 246
200 100 0 0 300 246
50 100 0 0 150 145
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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