AoeStats
← Chiripa605

Nomad

503857442Analyzed
4v4 RM · 1mo ago on Sep 2, 2026· 37m 31s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
1194
+13
🇺🇸 Tatars · United States
1166
+15
🇨🇳 Cumans · China
1122
+17
🇹🇼 Vietnamese · Taiwan
1095
+18
🇩🇪 Huns · Germany
1200
-19
🇷🇴 Vietnamese · Romania
1139
-16
🇫🇮 Mongols · Finland
1113
-15
🇨🇭 Byzantines · Switzerland
1089
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 1,512 15:44 19:54 — ⛏ Fish Boom FC
37 1,403 14:02 19:50 — ⛏ Fish Boom FC
29 1,088 16:15 29:26 — ⚔ Fish Boom into Scouts
29 1,072 14:35 24:31 — ⛏ Fish Boom FC
27 1,016 13:30 21:50 — ⛏ Fish Boom into Fire Galleys FC
25 948 13:49 18:18 — ⛏ Fast Castle
21 772 13:51 29:18 — ⛏ Fish Boom into Fire Galleys into Galleys FC
18 665 12:22 21:50 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,350 10,846 2,975 1,925 27,096 29,784
9,675 10,903 3,910 1,770 26,258 29,268
9,825 8,240 2,190 1,050 21,305 21,956
6,715 10,757 2,680 200 20,352 20,770
7,860 9,460 1,120 1,600 20,040 22,646
8,745 6,458 3,450 1,050 19,703 21,583
5,925 9,244 2,795 300 18,264 19,369
8,800 6,492 2,270 400 17,962 20,985
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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