AoeStats
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Arena

503837604Analyzed
3v3 RM · 1mo ago on Sep 2, 2026· 37m 50s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Spanish · Germany
1357
+10
🇩🇪 Khmer · Germany
1176
+18
🇩🇪 Bohemians · Germany
1170
+19
🇨🇳 Turks · China
1252
-17
🇩🇪 Celts · Germany
1215
-15
🇺🇸 Britons · United States
1209
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 1,338 10:14 14:00 28:17 ⛏ Fast Castle
24 890 10:50 15:04 30:29 ⛏ Fast Castle
22 826 10:25 14:01 27:45 ⛏ Fast Castle
21 805 11:07 15:10 — ⛏ Fast Castle
19 726 10:00 14:01 30:58 ⛏ Fast Castle
16 602 10:36 15:11 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,290 10,235 12,705 1,700 52,930 60,183
22,660 15,975 4,385 1,755 44,775 49,018
15,610 15,770 7,740 950 40,070 42,645
11,230 9,240 3,700 1,050 25,220 27,590
7,645 6,480 2,620 200 16,945 21,228
6,580 4,225 1,350 835 12,990 13,538
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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