AoeStats
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503826271Analyzed
3v3 RM · 1mo ago on Sep 2, 2026· 61m 15s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Byzantines · United States
1196
+13
🇨🇳 Chinese · China
1179
+14
🇹🇼 Sicilians · Taiwan
1111
+17
🇪🇸 Malay · Spain
1169
-16
🇬🇧 Romans · United Kingdom
1132
-15
🇫🇮 Poles · Finland
1112
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 2,653 9:27 19:27 36:45
36 2,199 9:40 22:46 35:26 ⚔ Archer Rush
32 1,972 10:30 18:47 44:30 ⚔ Scout Rush
32 1,970 11:23 15:23 33:40 ⛏ Fast Castle
30 1,808 9:32 19:41 41:36 ⚔ Scout Rush
29 1,767 13:09 17:22 45:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,465 25,345 24,720 3,255 80,785 93,822
15,395 20,403 17,120 10,045 62,963 75,442
20,380 20,281 8,865 2,340 51,866 55,058
22,470 12,233 14,525 2,455 51,683 55,844
28,745 9,446 10,415 2,800 51,406 67,969
20,740 21,130 5,055 2,645 49,570 53,645
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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