AoeStats
← Chiripa605

Black Forest

503825363Analyzed
4v4 RM · 1mo ago on Sep 2, 2026· 3m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
1174
+16
🇫🇷 Bengalis · France
1173
+16
🇷🇺 Koreans · Russia
1157
+17
🇩🇪 Khmer · Germany
1155
+17
🇺🇸 Britons · United States
1214
-18
🇨🇳 Mongols · China
1197
-18
🇻🇳 Persians · Vietnam
1145
-15
🇧🇷 Bohemians · Brazil
1131
-14
Player eAPM Actions Feudal Castle Imperial Opening
51 197 — — —
49 188 — — —
47 182 — — —
42 161 — — —
40 152 — — —
39 149 — — —
27 102 — — —
21 82 — — —

Resources

Player Food Wood Gold Stone Spent Collected
450 225 0 0 675 634
500 103 50 0 653 519
500 100 50 0 650 554
550 50 50 0 650 584
250 145 50 0 445 297
350 0 50 0 400 273
150 148 0 0 298 222
200 0 50 0 250 321
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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