AoeStats
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QS Arena

503505891Analyzed
4v4 RM · 1mo ago on Sep 1, 2026· 45m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1264
+17
🇪🇨 Cumans · Ecuador
1215
+19
🇺🇸 Lithuanians · United States
1213
+19
🇺🇸 Poles · United States
1194
+20
🇨🇴 Dravidians · Colombia
1319
-20
🇲🇽 Gurjaras · Mexico
1294
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🇧🇷 Georgians · Brazil
1291
-19
🇨🇱 Burmese · Chile
1236
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Player eAPM Actions Feudal Castle Imperial Opening
48 2,226 6:29 19:14 27:53
46 2,114 8:03 11:49 26:37 ⛏ Fast Castle
38 1,737 9:07 12:46 27:54 ⛏ Fast Castle
33 1,536 8:32 12:14 27:08 ⛏ Fast Castle
32 1,466 7:40 12:08 28:39 ⛏ Fast Castle
30 1,386 9:06 13:09 25:34 ⛏ Fast Castle
30 1,372 9:00 13:51 27:58 ⛏ Fast Castle
29 1,352 8:24 12:30 25:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,155 12,205 25,770 850 67,980 77,330
30,920 19,540 13,515 3,560 67,535 75,284
29,710 13,445 12,660 4,365 60,180 66,556
24,545 13,795 17,075 880 56,295 71,521
21,830 16,515 13,560 1,150 53,055 63,125
21,535 12,475 14,120 1,755 49,885 54,126
19,910 13,060 11,745 1,920 46,635 50,391
18,120 15,695 4,455 2,475 40,745 43,331
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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