AoeStats
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Nomad

503500718Analyzed
4v4 RM · 1mo ago on Sep 1, 2026· 50m 59s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vikings · United States
1183
+11
🇲🇽 Persians · Mexico
1140
+12
🇨🇦 Vietnamese · Canada
1122
+13
🇦🇷 Bohemians · Argentina
1056
+16
🇦🇷 Koreans · Argentina
1073
-14
🇦🇷 Persians · Argentina
1070
-13
🇦🇷 Vietnamese · Argentina
1054
-13
🇦🇷 Mongols · Argentina
1050
-13
Player eAPM Actions Feudal Castle Imperial Opening
29 1,482 14:59 19:23 50:05 ⛏ Fast Castle
28 1,444 13:54 20:37 41:24 ⛏ Fish Boom into Galleys FC
26 1,330 14:48 18:32 40:51 ⛏ Fast Castle
26 1,323 13:49 33:07 — ⚔ Fish Boom into Scouts
22 1,145 14:08 20:16 37:02 ⛏ Fish Boom FC
19 989 15:58 29:24 — ⚔ Fish Boom into Archers
16 821 13:20 23:23 35:51 ⛏ Fish Boom into Fire Galleys FC
10 514 15:26 24:51 — ⚔ Fish Boom into M@A into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
20,670 12,490 11,655 1,850 46,665 56,336
17,125 15,855 6,710 2,825 42,515 43,593
9,040 16,858 6,995 3,140 36,033 38,423
8,720 13,890 6,890 850 30,350 32,644
5,750 10,272 7,145 2,375 25,542 26,569
6,275 12,390 5,765 970 25,400 25,694
9,955 10,640 2,550 2,080 25,225 27,665
8,830 7,719 2,200 1,105 19,854 23,124
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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