AoeStats
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Arena

510419657Analyzed
2v2 RM · 21h ago on Sep 30, 2026· 34m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
1470
+12
🇺🇸 Italians · United States
1282
+20
🇮🇪 Turks · Ireland
1383
-16
🇺🇸 Burgundians · United States
1379
-16
Player eAPM Actions Feudal Castle Imperial Opening
37 1,254 10:43 14:27 — ⛏ Fast Castle
36 1,222 10:38 15:07 20:41 ◆ FC into Fast Imp
31 1,064 10:47 14:19 30:34 ⛏ Fast Castle
22 760 11:19 15:34 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,055 10,620 6,445 1,500 31,620 33,231
13,910 6,895 6,250 695 27,750 29,750
8,370 7,050 6,725 0 22,145 23,082
7,805 5,860 3,430 850 17,945 19,592
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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