AoeStats
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Nomad

509658674Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 85m 50s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Persians · Italy
796
+15
🇩🇪 Spanish · Germany
778
+15
🇧🇷 Chinese · Brazil
773
-15
🇹🇷 Byzantines · Türkiye
761
-15
Player eAPM Actions Feudal Castle Imperial Opening
62 5,296 15:27 23:33 42:21 ⛏ Fish Boom FC
21 1,836 14:47 36:10 — ⚔ Archer Rush
18 1,541 14:24 26:20 42:05 ⚔ Scout Rush
17 1,457 15:28 24:01 46:26 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
37,005 29,705 17,015 6,330 90,055 98,197
37,200 21,313 21,670 4,400 84,583 95,319
22,225 16,108 13,040 5,150 56,523 59,542
17,915 19,977 8,665 3,025 49,582 51,391
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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