AoeStats
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Lombardia

508329827Analyzed
4v4 RM · 11d ago on Sep 22, 2026· 17m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Persians · Mexico
1344
+15
🇨🇱 Japanese · Chile
1337
+15
🇲🇽 Cumans · Mexico
1269
+18
🇲🇽 Mapuche · Mexico
1210
+19
🇮🇳 Georgians · India
1353
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🇦🇷 Magyars · Argentina
1298
-16
🇺🇸 Lithuanians · United States
1297
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🇲🇽 Saracens · Mexico
1294
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Player eAPM Actions Feudal Castle Imperial Opening
64 1,143 9:04 — — ⚔ Scout Rush
54 949 9:34 — — ⚔ M@A into Archers
53 931 9:44 — — ⚔ Scout Rush
44 787 10:46 — — ⚔ Archer Rush
39 696 9:19 — — ⚔ Scout Rush
38 678 9:38 — —
27 475 11:00 15:20 — ⛏ Fast Castle
25 448 12:04 16:05 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,680 2,220 250 230 6,380 6,505
3,745 2,339 50 0 6,134 6,635
4,180 1,605 50 0 5,835 6,726
2,835 2,062 70 0 4,967 5,136
2,900 1,422 250 200 4,772 5,818
2,500 1,465 550 0 4,515 5,345
2,020 1,615 500 0 4,135 5,453
2,450 1,119 250 0 3,819 5,326
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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