AoeStats
← varunalur2879

Lombardia

508322666Analyzed
4v4 RM · 11d ago on Sep 21, 2026· 73m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
1383
+16
🇨🇴 Franks · Colombia
1368
+17
🇧🇷 Tatars · Brazil
1316
+19
🇦🇷 Italians · Argentina
1271
+22
🇺🇸 Ethiopians · United States
1429
-20
🇺🇸 Franks · United States
1421
-20
🇮🇳 Georgians · India
1371
-18
🇺🇸 Cumans · United States
1332
-16
Player eAPM Actions Feudal Castle Imperial Opening
69 5,079 12:12 17:12 31:36 ⛏ Fast Castle
47 3,448 9:47 27:05 33:06 ⛏ Fast Castle
39 2,871 10:03 16:24 27:24 ⛏ Fast Castle
36 2,663 10:21 17:34 33:17 ⛏ Fast Castle
34 2,519 9:11 21:23 34:13 ⚔ Scout Rush
32 2,380 10:40 14:20 30:11 ⛏ Fast Castle
31 2,275 9:02 19:23 32:08 ⚔ Scout Rush
30 2,212 9:07 23:12 31:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
82,100 23,951 39,355 6,335 151,741 165,549
74,160 46,107 25,525 2,350 148,142 165,380
61,815 38,088 40,585 4,330 144,818 148,099
50,400 54,890 24,100 9,270 138,660 161,488
41,540 42,564 31,320 4,595 120,019 128,630
47,640 37,478 25,620 5,485 116,223 124,476
46,900 42,004 21,045 2,065 112,014 120,394
29,210 35,408 32,760 8,010 105,388 129,386
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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