AoeStats
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Arena

508321043Analyzed
4v4 RM · 11d ago on Sep 21, 2026· 13m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Teutons · Argentina
1389
+13
🇮🇳 Georgians · India
1356
+15
🇨🇴 Persians · Colombia
1353
+15
🇨🇳 Japanese · China
1243
+19
🇦🇷 Franks · Argentina
1375
-18
🇨🇱 Cumans · Chile
1371
-17
🇦🇷 Inca · Argentina
1285
-14
🇨🇴 Ethiopians · Colombia
1261
-13
Player eAPM Actions Feudal Castle Imperial Opening
74 973 10:34 — —
51 671 8:47 — — ⚔ Tower Rush
46 601 9:22 — —
42 546 10:25 — — ⛏ Fast Castle
38 493 8:32 — —
33 429 10:50 — — ⛏ Fast Castle
32 422 11:22 — —
27 348 10:13 — — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
2,875 1,115 200 0 4,190 4,435
2,765 1,165 200 0 4,130 3,984
2,675 845 200 0 3,720 4,045
2,500 925 0 0 3,425 4,297
2,150 710 50 250 3,160 3,281
1,900 740 100 375 3,115 3,147
1,875 710 0 100 2,685 2,629
1,900 625 0 0 2,525 4,145
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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