AoeStats
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Arena

508319341Analyzed
4v4 RM · 11d ago on Sep 21, 2026· 14m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Persians · Colombia
1389
+16
🇲🇽 Teutons · Mexico
1359
+17
🇮🇳 Georgians · India
1337
+19
🇨🇴 Britons · Colombia
1335
+18
🇦🇷 Teutons · Argentina
1406
-17
🇦🇷 Persians · Argentina
1393
-18
🇨🇱 Cumans · Chile
1389
-18
🇨🇳 Malians · China
1373
-17
Player eAPM Actions Feudal Castle Imperial Opening
72 1,031 10:25 — — ⛏ Fast Castle
54 766 8:49 — — ⚔ Tower Rush
51 736 10:34 — —
45 640 8:29 — —
41 585 10:45 — — ⛏ Fast Castle
37 524 11:37 — —
31 444 10:40 — — ⛏ Fast Castle
30 434 10:34 — — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,675 1,310 250 0 5,235 5,716
2,700 1,780 0 100 4,580 4,840
2,525 1,895 50 0 4,470 5,572
2,625 1,580 200 0 4,405 5,848
3,025 930 200 0 4,155 4,812
2,595 1,055 200 0 3,850 4,604
1,900 955 100 500 3,455 3,350
1,750 1,165 0 200 3,115 3,626
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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