AoeStats
← varunalur2879

Black Forest

508125101Analyzed
4v4 RM · 12d ago on Sep 21, 2026· 56m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Persians · Peru
1341
+11
🇮🇳 Mongols · India
1324
+11
🇵🇾 Burgundians · Paraguay
1303
+12
🇵🇪 Italians · Peru
1230
+16
🇺🇸 Bohemians · United States
1263
-14
🇯🇵 Mongols · Japan
1234
-13
🇨🇱 Slavs · Chile
1203
-12
🇦🇷 Japanese · Argentina
1173
-11
Player eAPM Actions Feudal Castle Imperial Opening
41 2,287 11:46 16:06 29:46 ⛏ Fish Boom FC
40 2,258 11:48 15:22 27:59 ⛏ Fish Boom FC
40 2,232 13:38 18:41 32:58 ⛏ Fish Boom FC
34 1,939 11:46 15:58 27:11 ⛏ Fast Castle
32 1,796 10:42 16:12 29:21 ⛏ Fast Castle
29 1,649 11:36 15:07 31:54 ⛏ Fast Castle
25 1,434 11:10 15:20 30:23 ⛏ Fast Castle
23 1,314 13:12 17:14 30:23 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
62,625 20,870 26,520 4,200 114,215 132,039
18,425 40,755 23,530 4,300 87,010 101,840
33,650 17,195 26,425 6,335 83,605 90,962
25,125 23,760 24,095 3,720 76,700 94,585
35,705 32,867 4,540 1,160 74,272 89,355
14,500 35,650 16,815 1,150 68,115 99,597
18,550 23,293 21,905 3,065 66,813 118,221
20,575 22,110 11,390 1,350 55,425 58,797
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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