AoeStats
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Lombardia

508119474Analyzed
4v4 RM · 12d ago on Sep 21, 2026· 42m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1341
+14
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1289
+16
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1284
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1249
+24
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1342
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🇨🇱 Malay · Chile
1273
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🇦🇷 Poles · Argentina
1262
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🇺🇾 Georgians · Uruguay
1260
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 1,779 8:51 20:00 29:34 ⛏ Fast Castle
39 1,659 10:50 16:06 35:13 ⛏ Fast Castle
33 1,431 10:06 14:21 31:58 ⛏ Fast Castle
32 1,381 10:12 21:43 26:03 ◆ FC into Fast Imp
29 1,243 10:22 20:32 36:39 ⚔ Scout Rush
27 1,172 10:20 23:13 40:54 ⚔ Scout Rush
25 1,055 11:46 16:02 36:58 ⛏ Fast Castle
25 1,088 9:20 20:43 37:38 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
24,290 12,231 15,420 500 52,441 59,829
21,775 17,021 8,210 950 47,956 55,867
20,475 13,293 11,570 2,145 47,483 50,917
20,970 10,535 7,485 2,075 41,065 47,542
16,185 13,315 7,215 2,415 39,130 44,281
14,660 10,691 5,350 1,055 31,756 32,438
14,900 7,807 5,095 850 28,652 29,979
9,970 6,070 4,500 2,960 23,500 23,725
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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