AoeStats
← varunalur2879

Arabia

507610369Analyzed
4v4 RM · 14d ago on Sep 19, 2026· 61m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Ethiopians · India
1307
+17
🇺🇸 Magyars · United States
1273
+18
🇹🇷 Huns · Türkiye
1250
+19
🇺🇸 Berbers · United States
1184
+21
🇨🇦 Ethiopians · Canada
1369
-21
🇺🇸 Lithuanians · United States
1327
-19
🇮🇳 Persians · India
1309
-19
🇦🇷 Maya · Argentina
1256
-16
Player eAPM Actions Feudal Castle Imperial Opening
58 3,536 9:44 23:56 43:46 ⚔ Scout Rush
57 3,521 9:52 22:54 36:40 ⚔ Archer Rush
45 2,739 9:04 24:11 39:40 ⚔ Archer Rush
37 2,263 9:33 21:56 44:02 ⚔ Scout Rush
36 2,194 14:43 19:40 36:07 ⚔ M@A FC
33 2,048 9:34 20:52 37:34 ⚔ Scout Rush
32 1,952 10:26 20:14 59:15 ⛏ Fast Castle
31 1,886 9:49 20:14 43:27 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
37,620 21,809 20,315 5,695 85,439 97,407
40,075 15,304 17,605 3,450 76,434 82,404
32,620 16,789 25,365 1,310 76,084 80,547
34,835 15,412 24,185 500 74,932 76,333
30,040 14,005 20,660 3,550 68,255 69,409
18,230 21,456 14,605 4,140 58,431 64,587
25,805 18,589 6,195 2,650 53,239 57,745
10,535 18,586 15,865 2,455 47,441 48,008
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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