AoeStats
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Arabia

507605330Analyzed
3v3 RM · 14d ago on Sep 19, 2026· 45m 57s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1312
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Player eAPM Actions Feudal Castle Imperial Opening
67 3,074 9:32 19:43 42:00 ⚔ Scout Rush
53 2,432 11:56 15:34 43:42 ⛏ Fast Castle
48 2,205 9:07 23:30 — ⚔ Archer Rush
41 1,867 9:42 23:50 43:12 ⚔ Archer Rush
39 1,796 11:57 15:31 — ⛏ Fast Castle
32 1,480 11:22 22:20 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
12,175 18,883 16,320 2,365 49,743 52,397
20,350 11,711 10,395 2,900 45,356 48,689
16,905 10,373 11,740 670 39,688 41,812
17,750 8,767 8,145 1,700 36,362 37,782
9,790 13,593 8,060 4,505 35,948 36,287
10,450 14,670 8,700 885 34,705 36,099
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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