AoeStats
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Black Forest

510365398Analyzed
3v3 RM · 13h ago on Sep 30, 2026· 51m 40s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Poles · Türkiye
998
+8
🇹🇷 Teutons · Türkiye
845
+14
🇹🇷 Franks · Türkiye
820
+15
🇬🇧 Japanese · United Kingdom
850
-14
🇮🇳 Khmer · India
786
-12
🇬🇧 Romans · United Kingdom
775
-11
Player eAPM Actions Feudal Castle Imperial Opening
36 1,850 12:17 22:10 33:18 ⛏ Fast Castle
26 1,364 13:00 22:10 34:26 ⛏ Fast Castle
26 1,346 11:38 19:31 33:24 ⛏ Fast Castle
20 1,023 12:50 24:35 37:51 ⛏ Fast Castle
9 452 15:20 25:23 37:34 ⛏ Fast Castle
9 441 11:32 18:14 34:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,715 18,030 18,595 1,235 73,575 83,988
23,135 25,500 7,965 3,300 59,900 65,474
27,310 21,249 10,045 1,050 59,654 81,171
23,240 16,277 15,375 1,930 56,822 80,238
17,150 10,231 7,955 2,935 38,271 44,803
14,250 14,855 7,485 750 37,340 50,483
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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