AoeStats
← Morrión

MegaRandom

508467390Analyzed
2v2 RM · 11d ago on Sep 22, 2026· 35m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Random · Spain
1393
+13
🇪🇸 Random · Spain
1393
+13
🇦🇷 Slavs · Argentina
1340
-13
🇦🇷 Random · Argentina
1330
-13
Player eAPM Actions Feudal Castle Imperial Opening
42 1,500 11:36 16:22 — ⛏ Fast Castle
38 1,339 13:41 20:02 — ⛏ Fish Boom into Galleys FC into Fire Galleys
33 1,164 10:17 16:15 32:31 ⛏ Fish Boom FC
33 1,180 11:41 15:47 30:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,585 11,863 5,425 1,605 37,478 42,949
8,550 15,630 6,360 750 31,290 33,039
8,745 8,595 1,895 1,510 20,745 23,068
8,575 8,198 1,370 1,905 20,048 21,423
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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