AoeStats
← Morrión

MegaRandom

508456974Analyzed
2v2 RM · 11d ago on Sep 22, 2026· 57m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Bohemians · Spain
1374
+19
🇪🇸 Magyars · Spain
1374
+19
🇺🇸 Turks · United States
1435
-19
🇵🇰 Wu · Pakistan
1434
-19
Player eAPM Actions Feudal Castle Imperial Opening
55 3,151 12:00 17:11 — ⛏ Fast Castle
50 2,872 9:02 18:07 — ⚔ Scouts FC
45 2,581 11:06 14:57 32:08 ⛏ Fast Castle
35 1,989 9:47 14:58 37:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,000 28,006 14,600 2,815 57,421 64,863
17,510 25,580 10,055 2,155 55,300 57,499
21,225 15,355 13,495 3,230 53,305 54,290
18,290 12,250 8,465 2,560 41,565 43,729
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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