AoeStats
← Morrión

Fortress

508453531Analyzed
2v2 RM · 11d ago on Sep 22, 2026· 25m 12s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Poles · Spain
1362
+12
🇪🇸 Italians · Spain
1361
+13
🇨🇦 Celts · Canada
1313
-14
1256
-11
Player eAPM Actions Feudal Castle Imperial Opening
30 751 6:42 10:35 — ⛏ Fast Castle
28 697 7:46 12:13 — ⛏ Fast Castle
27 682 9:22 13:37 — ⛏ Fast Castle
26 658 7:30 10:59 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,450 7,430 570 1,005 17,455 19,419
8,085 4,195 3,470 100 15,850 16,737
6,900 6,525 2,275 100 15,800 18,115
6,860 5,795 615 580 13,850 17,554
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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