AoeStats
← Morrión

Fortress

507524592Analyzed
2v2 RM · 15d ago on Sep 18, 2026· 54m 47s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Burgundians · Colombia
1398
+15
🇨🇳 Italians · China
1396
+15
🇪🇸 Poles · Spain
1381
-15
🇪🇸 Italians · Spain
1379
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 2,247 8:08 12:23 31:55 ⛏ Fast Castle
41 2,238 7:37 12:02 28:01 ⛏ Fast Castle
39 2,134 7:10 11:44 28:36 ⛏ Fast Castle
38 2,079 6:26 10:31 23:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,180 20,020 21,385 1,605 81,190 97,161
30,565 10,460 27,235 1,700 69,960 80,369
35,070 22,105 7,640 1,380 66,195 74,824
15,505 24,628 12,650 3,170 55,953 58,213
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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