AoeStats
← Morrión

Fortress

507518661Analyzed
2v2 RM · 15d ago on Sep 18, 2026· 43m 12s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Poles · Spain
1368
+13
🇪🇸 Italians · Spain
1366
+13
🇹🇷 Khmer · Türkiye
1304
-13
🇹🇷 Burmese · Türkiye
1304
-13
Player eAPM Actions Feudal Castle Imperial Opening
37 1,608 7:41 11:54 32:05 ⛏ Fast Castle
36 1,570 8:33 12:05 32:14 ⛏ Fast Castle
36 1,546 8:08 12:45 34:36 ⛏ Fast Castle
32 1,378 8:31 11:40 24:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,700 18,005 12,520 2,170 44,395 51,845
23,025 9,060 9,220 1,060 42,365 45,314
16,770 18,188 6,350 200 41,508 51,015
10,450 16,215 10,200 1,615 38,480 45,995
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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