AoeStats
← Morrión

MegaRandom

507512536Analyzed
2v2 RM · 15d ago on Sep 18, 2026· 34m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇷 Britons · South Korea
1455
+13
🇰🇷 Bulgarians · South Korea
1256
+21
🇪🇸 Georgians · Spain
1385
-17
🇪🇸 Portuguese · Spain
1383
-17
Player eAPM Actions Feudal Castle Imperial Opening
67 2,288 8:48 20:28 32:15 ⚔ M@A into Archers
58 1,964 9:48 23:22 — ⚔ Scout Rush
38 1,307 10:52 19:09 — ⚔ Archer Rush
34 1,171 10:42 21:38 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,575 8,054 3,565 950 23,144 25,430
8,520 5,046 2,745 410 16,721 17,186
7,280 5,159 1,815 875 15,129 16,701
5,300 3,720 2,385 125 11,530 11,502
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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